Monday, October 20, 2014

Evaluating Digital Games for Learning Reflection
            There are many ways to include technology and learning games in the classroom. The games and educational programs are constantly updating and changing. Some games are effective and are valuable in the classroom. Using math problem-solving resources are extremely helpful to elementary and secondary school students. The three websites shown in the book are to help students with their problem-solving skills.

            The sites given are ones that are easier for students to use and less distracting. This is because the sites chosen are free for users and mostly free of advertisements. The sites activities are open-ended and engaging for the students. This allows the students to have different experiences every time they enter the sites. This keeps the students excited to use the sites again and again and entices them to come back.



https://www.graphite.org/blog/teaching-with-digital-games-a-video-case-study-and-teacher-qa-with-the-joan-ganz-cooney-center

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